![]() ![]() The alternative is to take improved critical to reduce the cost of each weapon by removing the need for Keen. In a few levels I will have a number of feats and stances that will give me extra attacks and attack bonuses on crits (so a crit fishing build) however to fully exploit it I need two keen adaptive weapons which I will not be able to afford in a low loot game. This is based on the "Beshadowed Blade" template that was publicized in the Swordsage Handbook. I currently have a swordsage/Warblade/Bloodclaw Master with half their specialty in Shadow Hand and half in Tiger Claw. "Stunned for X rounds" is also not uncommon. The table for crit fails is not too heinous but at a minimum you tend to fall over and/or drop your weapon. (And yes, I've tried to build this sort of character myself in the past.I am playing in a D&D 3.5 game that includes a critical success/critical failure table as a house rule. Races of Eberron makes Valenar Elves already proficient with Valenar double-scimitars thus that feat becomes +1 damage while mounted and the ability to cross-apply some feats – utterly useless to a Warblade who has Weapon Aptitude. The loss of the Revenant Blade is kind of a shame, but then again not really other than that feature, the class isn't all that good, and the prereq is really dumb. Thus, 1.5 Str and 2:1 Power Attack on both ends.įor all that this is really nit-picky RAW, it seems to me that this is a good way to run it: it makes double-weapons actually worth a feat for once. The rule says nothing about damage rolls, and you're still wielding the weapon with both hands. The fact that the Revenant Blade exists is pretty solid proof that this wasn't intended, but there it is.ĭouble-weapons work like two-weapon fighting a one-handed and light weapon for the purposes of attack penalties. This is, by super-strict-no-one-plays-that-way-RAW, how double-weapons work by default. I recall someone saying that there was a feat or something that allowed you to use 1.5 Str on each end of the Scimitar when TWF with it, that and it looks sweet. While a 4:1 ratio on PA is good, it just can't keep up at Epic-levels. Spellcasters have been playing god for a while, and Epic-level melee characters aren't exactly useful anymore. Obah-Blessed template from Dungeon Magazine 136 is a fun one to consider when thinking about this build.Ģ1st level for Revenant Blade 5 is kinda pointless. ![]() then you have a 5 for 1 power attack situation going against Arcanists as your Favored Enemy. Then, if you can manage to fit in the Favored Power Attack feat. which is actually a 4 for 1 power attack due to Frenzied Berserker. getting 1.5x strength to dmg and 2 for 1 Power Attack. You start out a bit squishy, and can rely on ranged attacks, but as you progress you can shift towards melee as you approach frenzied berserker.Īs you approach epic, you can hold onto whatever 2hander you got going for yourself, and switch to to the double scimitar as you see fit.Įssentially, at 21st level you can treat each end of a double scimitar as a 2-handed weapon. (Whirling Frenzy Variant in Unearthed Arcana)ġ0 lvls Frenzied Berserker (from Complete Warrior)Ĥ lvls Revenant Blade (from Player's Guide to Eberron pg. (Spiritual Lion Totem Variant in Complete Champion) (Elf Ranger Substitution 1st lvl from Races of the Wild) for extra skill points. ![]() ![]() Skilled City Dweller ACF (trade Ride for Tumble) is optionalĠ1/ FLEET OF FOOT (1st level only feat) (from Players Guide to Faerun) Quick Trait (-1 HP/HD for +10 speed) is optional "Arctic" Template = +2 Con, -2 Cha (Dragon 306) is optional Wood Elf = +2 Str, +2 Dex, -2 Con, -2 Int ![]()
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